MAC'S E-D&D To Do List
1. download and install the client from here
2. use this site for reference material
3. roll your character: use the character sheet at d20srd.org for now, below this list is lore to use for your character creation, instead of actually using dice to produce your stats, you have 80 points to spend however you like among the 6 stats
if you have trouble creating your character, or are not familiar with the process, simply message me or email me for assistance, please do so quickly because I want to have
all characters generated before this weekend.
4. email your character sheet to me at firstname.lastname@example.org
Skip to end for Summary:
The world of this campaign is a very old one. Many civilizations have lorded over its surface leaving their mark, but every one of them has fallen. The races of the world have been deposited onto every corner of the globe by the constant rise and fall of empires but of all the races, the humans have flourished the most. The human animal, tho short lived, has time and time again created lasting cultures that dot this world on nearly every continent and island. The most recent empire was ruined by the splintering of nationalism. The sum of all previous civilizations left behind too wide a variety of cultures for one flag to command. A single short war in the capital state was enough to catalyze the breakup of the otherwise successful empire. Nearly five hundred years later, the human spirit of exploration and mercantilism has again linked the farthest reaches of this world togther and recently genuine steps have been made to repair the relationships between the estranged nations of men.
Besides the humans, many other races dwell on and within this planet. A single elven kingdom reigns over a temperate continent in the northern hemisphere. The elven kingdom has stood unchanged for as long as any human history can recall and the elves devote themselves mostly to scholarly persuits. The greatest libraries and scholars of the world dwell within the kingdom and the elves maintain a close relationship with the humans. In general the elves dislike the ocean and the ships used to conquor it and are happy to leave the humans to deal with it. Elves can be found in every human capital.
Dwarven fortresses can be found in many mountain ranges but very little is known about them. The dwarves are a very religious race and generally keep to themselves. They maintain friendly trade relationships with most other races but actively protect their customs.
The gnomes, like the humans, are also comfortable with the ocean but they take exploration to a whole new level. Their ships are renowned for being the fastest and but no human has ever seen one built. Gnomes can be found on human ships and are generally considered a great asset to a crew, but a gnome will never stay in one place for too long. There is no known Gnomish city but they maintain a heavy presence in many human Ports. Some people have said that the gnome explorer's are actually searching for a lost homeland.
The halflings populate the many tiny islands of the southern archipilegos. They live in tribal groups and are considered primitive by human standards although the discovery of ancient ruins has led some to believe they too created advanced civilizations that could not withstand the devestation of time. Human prejudice and a language barrier has prevented more of their history from being revealed.
The religions of the world are as numerous and varied as their are islands on the map. Just about everyone has their own god and for the most part religion fills some social role. Clerics and Divine spells are rare among all but the dwarves.
*world is mostly islands, about 3 large continents excluding polar caps
*humans are dominant race, many human nations/cultures, lots of culture tension
*religion: very varried, few produce genuine clerics/divine spells-dwarves are expeption
*humans: mercantile, short lived race
*elves: scholarly, old race, good relationship with humans, hate ocean and ships
*dwarves: ultra religious, wide spread on 3 large continents, mostly keep to themselves but not hostile
*gnomes: travelers, explorers, adventurers
*halflings: tribal, exotic
other races possible but talk to me first